This is the difference of the gltf armature to the fixed armature.(Only the mesh that includes with the fixed armature and idk I think that's good for me lol.) Good thing about this method when importing the mesh it doesn't include vertex groups that doesn't have any weight and only leaves vertex groups with weights.I hope this tutorial helped and please tell me on discord if you have any problems with the tutorial so I can fix it up.
#Autodesk fbx converter 2013.3 mod
Now that Bone roll issue is fixed you can now continue finishing the mod for cooking in UE4. You can now continue weight painting the face.
Select the sample mesh and the fixed armature and press Ctrl+P and then select Armature Deform so that your face weights don't get removed.Īnd that's it! Your mesh is now parented into the fixed armature. Now to parent your mesh of choice for example you want the Sample mesh to be parented into the new armature. In order to use the new armature, First off you can delete the meshes parented that came with the fixed armature. You wonder why the armature is facing downwards lol, Fix to this is on Right side change the Rotation X from 90 into 0. Now that you have the fixed armature imported in blender. Type the preset name you want and press "Ok", So that you create a new preset and just select it every time you import bone fixes.
#Autodesk fbx converter 2013.3 plus
Optional: After changing the import settings click the plus button on the top next to Operator Presets. You can now go and Import the converted FBX file in blender and make sure your settings match to the picture below. (Optional: You can change your Destination or Rename the file if you want.)Īfter clicking convert it should say Converted in the Destinations file Results. Select the Source file you added and make sure it has the same options in the picture and then click Convert. dae, Open up FBX converter and then click "Add FBX Converter".Ĭlick "Add" and then go to the directory of your Exported. dae/COLLADAĬonverting COLLADA files on FBX converter In this case I exported Nina's face to psk for the tutorial.Īfter Downloading and Extracting Noesis, Go to the directory in where you exported the. Starting off, Export your choice of Mesh as ActorX (psk). Exporting ActorX files using Umodel In order to continue you must have the 3 tools Umodel, Noesis, and FBX Converter. Replacing old armature with fixed armature
*Note: This is an updated version of my old tutorial, Not much is changed I just added some more info at the end.